5 Days a Stranger (2003) - MobyGames (2024)

Moby ID: 11795

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Released
September 22, 2003 on Windows
Credits
2 people
Publishers
  • Fully Ramblomatic
Developers
  • Fully Ramblomatic
Moby Score

7.8

#3,555 of 24.6K
Critics
81% (9)
Players
(51)
Review Ranking
  • #1,343 on Windows
Collected By
37 players
Genre
Adventure
Perspective
3rd-person (Other)
Visual
2D scrolling
Fixed / flip-screen
Pacing
Real-time
Gameplay
Graphic adventure
Puzzle elements
Interface
Point and select
Setting
Contemporary
Europe
Narrative
Horror
Business Model
Freeware / Free-to-play / Public Domain
Media Type
Download
Input Devices Supported/Optional
Keyboard, Mouse
Number of Offline Players
1 Player
[ view all 9 specs ]

Special Edition

  • 5 Days a Stranger (Special Edition) (2003)

Description

The freeware horror-themed point-and-click adventure 5 Days a Stranger is the first part of the The Chzo mythos. It tells the story of a cat burglar named Trilby who sets out to steal the family valuables from the manor of the recently deceased Sir Roderick DeFoe. But once Trilby gets inside, all the doors and windows are locked, and he cannot get out.

Soon he realizes that four other people are trapped in the house as well and the house has a reason for keeping them there - a truly sinister one. Together with scavenger Philip Harty, TV reporter Simone Taylor, the youngster Jim, and the secretive AJ, Trilby has to delve into the family history to solve the secret the manor is hiding.

The game is controlled through five mouse-controlled actions: walk, look, use, and talk. These can be selected from the bottom of the interface, from the inventory screen, or by cycling through them with the space bar. The entire game takes place over the course of five days, introducing a whodunnit theme when some characters go missing. Most puzzles are inventory-based, but some also rely on conversations. It is also possible to die during certain sequences if the player does not react quickly.

Groups +

  • Game Engine: Adventure Game Studio (AGS)
  • Setting: 1990s
  • The Chzo mythos
  • Theme: Haunted house

Screenshots

Promos

Credits (Windows version)

Programmer
  • Ben Croshaw
Designer
  • Ben Croshaw
AGS Engine
  • Chris Jones

Reviews

Critics

Average score: 81% (based on 9 ratings)

Players

Average score: 3.9 out of 5 (based on 51 ratings with 7 reviews)

Adventure Horror At Its Best!

The Good
I’ve always felt that horror in games works best as an adventure game like Clock Tower for example and now 5 Days A Stranger is yet another example of that being true this like the Clock Tower games will actually freak you out and thus ranks as one of the best horror games I have ever played.

The story begins with a cat burglar simply known as Trilby gets a tip from his fence about the Defoe Manor and since the mansion will be empty because the last heir Clarence Defoe and his wife have just been found dead mysteriously, presumably suicide Trilby has decided to loot the place of valuables but when he gets in the house and discovers there is no loot he also finds there is no way to escape and that he is not alone in the mansion. The other people in the mansion are Philip Harty, Simone Taylor, Jim, and someone known only as AJ upon discovering the mansion you learn of the shady past of the mansion and the mystery behind your current imprisonment all taking place over 5 days.

The controls of the game are like a simply point and click, click to move and you have options to look, grab, and talk the puzzles are rather simple usually involving finding a clue in a journal or some other document and combining items to use to help you solve the puzzle the graphics are very good in the sense that he looks like a classic adventure game like Kings Quest, Or Monkey Island and the music is not an original score it was taken from an RPG Maker but it still fit’s the game well.

The Bad
There Really isn’t much to complain about unless you don’t like adventure games and the fact that this game can be completed in one sitting.

The Bottom Line
All in All this game is an excellent example of horror done right and adventure game done right it’s a very solid adventure that goes back to the old days of adventure games and its Free!!!!!!! Well unless you get the Special edition for $5.

Windows · by Classic Nigel (108) · 2007

5 Hours a Fun

The Good
With the last of the DeFoe family dead, the ancestral manor is sealed off from the world while the law determines what should happen to the estate. Tipped off by his fence, Trilby the infamous cat burglar decides to investigate DeFoe Manor and see if there is anything worth taking. Entering a second floor window with the use of grolly, his umbrella-disguised grappling hook, Trilby doesn't find anything of interest. When he leaves, though, he finds the window he entered is sealed shut. Suddenly Trilby hears footsteps in the supposedly deserted manor, footsteps coming closer to the door.

5 Days a Stranger is an adventure game created with the AGS software. The interface hearkens back to the days of SCUMM: controlling a sprite-based character by pointing and clicking on hotspots around a 2D set. Trilby, the player's character, soon learns that he is one of five strangers trapped in the DeFoe Manor. Even though these five individuals found five different ways into the manor, there is no apparent exit. Doors and windows are sealed, a surrounding wall extends deep into the earth, impenetrable terrain makes vaulting over the wall impossible and, needless to say, there is no means of communication with the outside world.

Each stranger has their own theory on what's happening. One person points out that they are obviously on a reality show. Others think that whoever occupies the manor must be lonely. Someone else thinks that the supernatural is afoot. Regardless of the reason behind their imprisonment, the four other strangers have been there for a few days and have taken a "we'll wait for rescue" attitude. This changes when one of them goes missing on Trilby's first night and later turns up dead.

As mentioned above, players control Trilby by clicking on hotspots. Players click on an appropriate verb icon: feet for "walk to", a hand for "use", a word balloon for "talk to", and then click on the appropriate item or person. Trilby also collects inventory which is accessed through right-clicking. In the inventory screen, Trilby can read articles, examine items, or combine them.

DeFoe Manor isn't overwhelming, but there are many rooms to explore and every room has items which can be examined closer. Trilby can converse with his fellow occupants and typically has a decent conversation with them each time he finds them. The occupants are noteworthy for having different personalities: there's a BBC newsreader who was working on a documentary about the DeFoes and is convinced there's a mystery to crack, a local school kid who entered the house on a dare and now hero-worships Trilby, a skittish man who goes by the name of AJ, and a treasure hunter who doesn't see Trilby as an equal, but does see him as competition.

While many accolades have been heaped on 5 Days, and it certainly deserves the awards it won for its use of AGS, in terms of graphics, use of sound, and puzzle design it simply doesn't match what's coming out commercially or match the innovation found in the independent games being released. I'm not taking away from Ben Croshaw's creation, but if you approach this game expecting anything beyond a terrific single-person produced adventure game you'll be disappointed.

Having said that, 5 Days a Stranger is a terrific adventure game. There's really no logical reason for five strangers to be trapped in a house, but once you get them there, you can have a lot of fun with them. On the first night Trilby has a horrific nightmare with a twist that isn't much of a surprise. However, the other inhabitants had the same dream and Croshaw adds another twist which is surprising. There are other dream sequences which punctuate the game and these blend in so well that you forgive the convention because they are so effective. I also appreciated that Croshaw wasn't afraid to be wordy, transmitting important parts of the story through conversation, books, and television broadcasts.

The Bad
Aside from being unable to leave DeFoe Manor, there really doesn’t seem to be any way to survive in it. The only available source of water is a heavily chlorinated pool and the only thing in the kitchen is an ungodly amount of salt. Meanwhile some of the characters have been there well before the game’s five day span. I’m not even sure where they are sleeping; thankfully Trilby has snagged a couch. Back to the absurdity of not being able to leave the manor, it might be a fun side game trying to think of obvious ways to escape.

The game’s main villain is The Welder: a hulking figure wearing a leather apron, a welding mask, and wielding a butcher’s knife. Aside from being an effective villain, you have to wonder where the accessories came from—especially since The Welder’s origin story doesn’t show any metalworking connection. Also, the name seems a bit off—kind of like calling Jason, The Goalie.

The Bottom Line
5 Days a Stranger is a fun adventure game with a spooky atmosphere and a few real jolts. In design, it’s very similar to classic LucasArts or Sierra style adventure games. Clocking in around five hours, it has a respectable length especially since the game itself has a download size of 1 Mb. Is it as good as current commercial ware? No. But Ben “Yahtzee” Croshaw shows real talent and makes excellent use of the AGS software. This is definitely worth checking out.

Windows · by Terrence Bosky (5397) · 2005

In the spirit of classic adventure games and survival horror games

The Good
The story (and how it ties in with the other games in the series), the horrifying atmosphere, the puzzles are hard but not nonsensical, the main character is quite a chap

The Bad
The graphics are below par of course (this being an indie title) and the game length is a tad short (short and sweet though)

The Bottom Line
The Trilby Trilogy is a freeware adventure game designed by Ben Crosshaw. The first chapter pits you in a mansion, where you are faced with the mansion's dark and gruesome past which unfolds and replays in front of you, taking one victim after another, always being hot on your own heels.

The game can be quiet creepy, considering the relatively "low" (by no means bad) graphic standards (think classic Lucasarts). The game is not very long and not ultimately hard, simply because the scope is not too big and you will never have too many options in terms of where to go or what items to use anyway. The story is a big payoff however and (in case you are interested) ties in very nicely with the other titles in the series.

Windows · by Ravenhoe (13) · 2013

[ View all 7 player reviews ]

Trivia

July 28th

The later games of the DeFoe series occur on (at least in part) the date of July 28th frequently, as that is the date when the links between the real work and the world of magic are weakest (for a variety of reasons).

However, in 5 Days a Stranger the date for when this occurrence takes place is not July 28th but is instead June 28th!

This inconsistency is retconned in Trilby's Notes and 6 Days a Sacrifice, where John DeFoe's fate and the events of the first game are both respectively moved forward one month later to the proper date.

Lockpicks

The lockpicks Trilby uses have the identical appearance as those used by Garrett in Thief: The Dark Project and Thief II: The Metal Age. These two games are among Croshaw's favourites.

Music

The game's music is taken from RPG Maker 2000.

Awards

  • AGS Awards
  • 2003 - Best Game Created with AGS
  • 2003 - Best Gameplay in an AGS Game
  • 2003 - Best Dialogue Scripting in an AGS Game
  • 2003 - Best Puzzles in an AGS Game
  • 2003 - Best Scripting in an AGS Game

Additional information contributed byJeremy Johnson andSciere

Analytics

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Contributors to this Entry

Game added by Zack Green.

Additional contributors: Indra was here, Jeanne, Patrick Bregger, Plok.

Game added January 25, 2004. Last modified December 5, 2023.

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